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- GTA VI map: the State of Leonida and Vice City
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GTA VI map: the State of Leonida and Vice City
GTA VI is set in the state of Leonida, a fictional Florida with Vice City at its center.
The Codex list
112 locations in 5 areas
Each location with its region, its clue and its source. Tick them off as you visit them and keep count here.
See the full list- 6/6Regions
- 6Vice City neighborhoods
- NoOfficial map
- ×2 GTA VSize
The State of Leonida: a whole state, not one city
Leonida is the fictional version of Florida, and what you travel is the whole state, not just its metropolis. Rockstar has named six regions: Vice City, the Grassrivers wetlands, the Leonida Keys archipelago, the coastal city of Port Gellhorn, Ambrosia, and Mount Kalaga National Park. Three have a recognizable real counterpart (Miami, the Everglades and the Florida Keys). Rockstar described the rest in Game Informer's cover story (September 29, 2026): Port Gellhorn reflects Florida's smaller tourist spots that have fallen into decline, with cheap motels and rundown shopping centers; Ambrosia is "the heart of Leonida", with factories and refineries; and Mount Kalaga centers on wildlife and natural landscapes. What has been seen of each one is in the places list at the top of this guide.
Vice City and its neighborhoods
Vice City is the state's big city. On its official site Rockstar names Ocean Beach for its art deco hotels, Little Cuba for its bakeries, the Tisha-Wocka flea market for its bootleg brands, and the VC Port, which it calls the cruise ship capital of the world; the Ultimate Edition material adds Washington Beach and Gambit Bay. Ocean Beach and Washington Beach already existed in 2002's Vice City, but Little Cuba did not: that game had Little Havana. The company changing that name is the strongest hint at a new city rather than a rebuild, though that reading is ours: Rockstar hasn't confirmed any continuity between the two games.
What changed since 2002's Vice City
The 2002 game was a city split across two islands, set in 1986, on a map far smaller than any modern GTA. In GTA VI the city is one piece of a state that also holds swamps, keys and a national park, with highway in between. The setting moves too: the trailers show present-day phones and social media, against the original's eighties.
Size: where the twice-as-big figure comes from
In Game Informer's cover story, Rockstar's Aaron Garbut said the map is twice the size of GTA V's and the biggest the studio has made "by some degree". Until then twice the size was a community estimate, measured on layouts fans rebuild from trailer frames; now it is a ratio with a source. Rockstar repeated it to Edge in issue 430 (October 29, 2026) and added another comparison: the total area, with Vice City and its surroundings, is almost as big as the playable maps of GTA IV, GTA V and Red Dead Redemption 2 combined. What still doesn't exist is an area: Rockstar has given no square mileage, so those layouts work for the shape, not the measurement.
Interiors, narrower streets and longer days
In Edge's report, Rockstar gets more specific about what it called a critical mass in Game Informer: Aaron Garbut says there are an order of magnitude more interiors than in its previous games, and homes keep traces of whoever lives in them, with photos, belongings and mess. Rob Nelson says the streets and highways, wide in GTA V, have been narrowed to a more believable size, and that the day-night cycle runs considerably longer than in GTA V: sunsets linger and nights stretch out.
Weather that changes by area
Garbut explained to Edge how the weather works. Clouds move on their own according to wind, humidity, fog, time of day and season. You can watch a storm form in the distance, and the surroundings change gradually as you approach: wet roads, dripping buildings and surfaces drying at different rates. Wind moves trees, clouds and waves, and islands and buildings shelter stretches of water, which changes how a boat handles. In a plane or helicopter, the storm buffets the aircraft, which can take light damage, and pedestrians look for shelter.
Fan maps: how to read them
The detailed maps going around, with roads and place names, are not Rockstar's. They're assembled by cross-referencing trailer frames, promotional stills and real Florida geography, and they get corrected every time a new frame appears. As a reference they help; as a source they don't: a map like that can nail the coastline and miss everything inland. The diagram on this page only draws the confirmed regions, without inventing their exact shape.
What isn't known about the map
Rockstar told Game Informer and Edge a little more, but not everything. Narrative lead Rupert Humphries warns the story doesn't go everywhere: "We don't have time to take you everywhere". Still unconfirmed: whether the whole state is reachable from the start, whether there are playable underwater areas (diving is shown as an activity) or whether any city from earlier entries appears. For getting between regions, IGN's August preview with Rockstar North's Rob Nelson said taxi fast travel returns through the RydeMe app; its price and reach haven't been given. What comes next shows up in the news section with the source next to it, not on a leaked map.
Frequently asked questions
Where is Leonida, and is it a real place?
Leonida isn't real: it's GTA VI's fictional state, and Rockstar places it where the real world has Florida. The match shows in the confirmed names themselves: the Leonida Keys against the Florida Keys, Grassrivers against the Everglades and Vice City against Miami. What Rockstar hasn't published is a map of its fictional country or which states border it, so the location is inferred from the real counterpart rather than from anything internal to the game.
Is Leonida just Vice City?
No. Vice City is the main city, but Leonida is the whole state: it includes Grassrivers, the Leonida Keys, Port Gellhorn, Ambrosia and Mount Kalaga National Park. That's six regions confirmed by Rockstar, and the city is one of the six.
Which regions are confirmed?
Vice City, Grassrivers, Leonida Keys, Port Gellhorn, Ambrosia and Mount Kalaga National Park. Any other region name you see going around does not come from Rockstar.
Is it true the map will be twice the size of GTA V's?
Yes, and now Rockstar says so: Aaron Garbut said it in Game Informer's cover story (September 29, 2026), calling it the studio's biggest map "by some degree", and Rockstar repeated it to Edge in October: with Vice City and its surroundings, it's almost as big as the GTA IV, GTA V and Red Dead Redemption 2 maps combined. What there isn't is an area: Rockstar has published no square mileage for the state of Leonida.
Is this the same Vice City as the 2002 game?
It shares the name, the real-world reference (Miami) and a couple of districts: Ocean Beach and Washington Beach were already in the 2002 game. But other names changed (where that one had Little Havana, this one has Little Cuba), Rockstar hasn't confirmed any continuity or shared timeline, and the settings don't line up: that one sat in 1986, and GTA VI's trailers show present-day phones and social media.
Has Rockstar published an official GTA VI map?
No. Rockstar has released no map of the state of Leonida. Everything circulating with roads, districts and points of interest is a community reconstruction built from the trailers and promotional material.
Which real parts of Florida is the map based on?
Vice City draws on Miami, Grassrivers on the Everglades and the Leonida Keys on the Florida Keys. For Port Gellhorn, Ambrosia and Mount Kalaga Rockstar hasn't named a real place, but it did describe them in Game Informer: Port Gellhorn, Florida's smaller tourist spots in decline; Ambrosia, industry, with factories and refineries; Mount Kalaga, wildlife and natural landscapes.
Will the whole state be open from the start?
Not confirmed. The series has done it both ways: GTA V's map was open almost from the off, while GTA IV unlocked its islands as the story progressed. Rockstar did tell Game Informer the story doesn't go everywhere, but that doesn't say whether it's all open from the start.
Map and world
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19Neighborhoods
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