Jason and Lucia in official Grand Theft Auto VI artwork

Reference

GTA 6 trophies: when the list drops and the 100% guide

The GTA 6 trophy list isn't public yet. It usually shows up on PlayStation and Xbox around preload, which for GTA VI starts on November 12, 2026, a week before the November 19 launch. Rockstar hasn't said anything about trophies: not how many there are, not whether there's a platinum. Once the list is public, every trophy goes into the Codex list with its rank, what it asks for and whether it can be missed. What can be explained today is the solid precedent underneath (how Rockstar structured GTA V's achievements, what 100% demanded, what using cheats cost you) plus how trophies work on PlayStation 5 and achievements on Xbox Series X|S, the two confirmed platforms.

The Codex list

Fills up around November 12, with the preload

Rockstar has not published the trophies and achievements yet. The list usually appears on PlayStation and Xbox around the preload; then they go here with their tier, their requirement and which ones can be missed.

What's known about the trophies

Not publishedTrophy list
Usually appears around preload
Nov 12, 2026Preload
At local midnight
Nov 19, 2026Launch
PS5 and Xbox Series X|S
UnconfirmedPS5 platinum
Our expectation

What Rockstar has said

  • Preload starts at local midnight on November 12, 2026ConfirmedPlayStation Store and Rockstar Games Support
  • GTA VI launches on PlayStation 5 and Xbox Series X|SConfirmedRockstar Games
  • You play two protagonists and switch between them, even mid-missionConfirmedRockstar Games
  • The two protagonists share money, hideouts and wanted levelConfirmedRockstar Games

What nobody has said

  • The GTA VI trophy and achievement listNo dataUsually appears on PlayStation and Xbox around preload
  • How many trophies it hasNo data
  • A platinum trophy on PlayStation 5No dataOur estimate: virtually every major PS5 release carries one
  • How cheats affect GTA VI trophiesNo data
  • Whether online play will be needed to complete the listNo data
  • Whether missions will be replayable as in GTA VNo dataOur estimate
In this guide (8)
  1. Why there's no GTA VI trophy list
  2. GTA V's achievement structure, the real precedent
  3. What 100% in GTA V actually required
  4. PlayStation platinum and Xbox points aren't the same thing
  5. What locks a trophy out: cheats and shortcuts
  6. Replaying missions: why almost nothing was lost in GTA V
  7. What can be anticipated about GTA VI's list
  8. Frequently asked questions

Why there's no GTA VI trophy list

Trophy and achievement lists go live on PlayStation and Xbox once a game is finished, and for big releases they usually appear during the preload days, when the game files start reaching consoles, or on launch day at the latest. GTA VI's preload starts at local midnight on November 12, 2026, according to the PlayStation Store listing and Rockstar Support, so that's the week it makes sense to look for it. Rockstar doesn't announce them separately: they show up on the storefront, not on the Newswire. Until then, any list with names and descriptions is invented, and so is any trophy count. What is usable right now is understanding how GTA V's list was built, because it sets the studio's bar.

In the series

GTA V's achievement structure, the real precedent

GTA V split its achievements into four clear groups. One for story progress, with an achievement for each big heist. Another for side content: strangers and freaks, hobbies and pastimes, the loose activities dotted around the map. A third for mastery, demanding that missions be done well rather than merely finished. And a whole fourth group obtainable only in GTA Online, which caught out anyone who only wanted story mode. The crown on top was Career Criminal, the achievement for reaching 100% game completion.

In the series

What 100% in GTA V actually required

Not finishing the story. GTA V's completion counter adds up the main missions, the strangers and freaks strand, the random events scattered around the map, the hobbies and pastimes (flight, races, tennis, golf, yoga and company) and a miscellaneous section holding exactly what most people leave for last: stunt jumps, under-the-bridge flights and the collectible sets. That's why the two lists travel together: in practice, hunting collectibles in GTA V isn't a completionist quirk, it's part of the requirement for the highest trophy.

In the series

PlayStation platinum and Xbox points aren't the same thing

GTA VI is confirmed for PlayStation 5 and Xbox Series X|S, and the two platforms count differently. PlayStation hands out bronze, silver and gold trophies and adds a platinum awarded automatically once you hold all the rest: on PS5 the platinum depends on completing the entire list, hard trophies included. Xbox has no platinum: it distributes gamerscore points across the objectives, and a big release's base game usually spreads 1,000 of them. The practical consequence is that on Xbox you can pick at achievements with no final target, while on PlayStation the list is all or nothing.

In the series

What locks a trophy out: cheats and shortcuts

Here's a historical fact that saves grief. In GTA V cheats lock achievements and trophies while they're active, and reloading the save switches them off; in GTA IV, where codes were dialed on the character's phone, they stayed logged and some achievements stopped being available in that save. Story progress survives in both cases: what you lose is the credit. Nothing is confirmed for GTA VI about cheats or their effect on trophies, so this is series history rather than an announced rule.

In the series

Replaying missions: why almost nothing was lost in GTA V

GTA V introduced two things that change how you plan a trophy run: it scores every mission with medals and lets you replay it from the menu. That means the achievement for stacking gold medals doesn't force a fresh save or a flawless first attempt; you can return to a specific mission and redo it with the objectives in front of you. It's the difference between a reasonable list and a list with trophies lost forever in chapter three. Whether GTA VI keeps mission replay is our expectation, not a fact.

Expectation

What can be anticipated about GTA VI's list

Not much, and it's worth stating how little. Two details confirmed by Rockstar bear directly on it: you play two protagonists and switch between them, even mid-mission, and they share money, hideouts and wanted level. A trophy list built on that would have to decide whether it measures the characters separately or as a single save, and Rockstar hasn't said a word about it. It also hasn't announced anything about the online component, which in GTA V took a whole group of the base game's achievements.

Frequently asked questions

  • How many trophies does GTA VI have?

    Unknown: Rockstar hasn't said and the list isn't public yet. It usually appears on PlayStation and Xbox around preload, and GTA VI's starts on November 12, 2026. Any count or list of names published today is invented.

  • When does the GTA 6 trophy list come out?

    Rockstar hasn't given a date. For big releases the list usually appears on PlayStation and Xbox during the preload days or, at the latest, on launch day. For GTA VI, preload starts on November 12, 2026 and the game launches on the 19th.

  • Will GTA VI have a platinum trophy?

    Rockstar hasn't confirmed it, but it's the reasonable expectation: on PlayStation the platinum is awarded automatically once every other trophy is earned, and virtually every major PS5 release carries one. Xbox has no platinum; it distributes gamerscore instead.

  • What does 100% completion in GTA V require?

    Main missions, the strangers and freaks strand, random events, hobbies and pastimes, and a miscellaneous section covering stunt jumps, under-the-bridge flights and collectibles. Finishing only the story leaves the counter well short of 100%.

  • Do cheats lock trophies?

    In GTA V yes: while a cheat is active, achievements and trophies are locked, and the cheat switches off when the save is reloaded. In GTA IV some achievements stopped being available in that save. For GTA VI nothing is confirmed.

  • Will online play be needed to complete the list?

    In GTA V it was: a group of base-game achievements could only be earned in GTA Online. Rockstar hasn't detailed how this is split in GTA VI, so assuming it either way is assuming.

  • Can trophies be missed by progressing the story?

    Not in GTA V, because missions can be replayed from the menu with their medals, so a failed objective gets redone later. That's a convenience of that entry, not a promise from Rockstar about GTA VI.

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