Reference
GTA VI trophies and achievements: what the 100 % takes
The GTA VI trophy list doesn't exist yet: it goes live with the game, and the game launches on November 19, 2026. What can be explained today is the solid precedent underneath (how Rockstar structured GTA V's achievements, what 100% demanded, what using cheats cost you) plus how trophies work on PlayStation 5 and achievements on Xbox Series X|S, the two confirmed platforms.

Why there's no GTA VI trophy list
Trophy and achievement lists appear on the PlayStation and Xbox listings once a game is finished, usually days before launch or on the day itself, and until then there's nothing to consult. Rockstar doesn't announce them separately either: they show up on the storefront, not on the Newswire. With GTA VI on sale on November 19, 2026, any trophy list published today with names and descriptions is invented. What is usable right now is understanding how GTA V's list was built, because it sets the studio's bar.
GTA V's achievement structure, the real precedent
GTA V split its achievements into four clear groups. One for story progress, with an achievement for each major score. Another for side content: strangers and freaks, hobbies and pastimes, the loose activities dotted around the map. A third for mastery, demanding that missions be done well rather than merely finished. And a whole fourth group obtainable only in GTA Online, which caught out anyone who only wanted story mode. The crown on top was Career Criminal, the achievement for reaching 100% game completion.
What 100% in GTA V actually required
Not finishing the story. GTA V's completion counter adds up the main missions, the strangers and freaks strand, the random events scattered around the map, the hobbies and pastimes (flight, races, tennis, golf, yoga and company) and a miscellaneous section holding exactly what most people leave for last: stunt jumps, under-the-bridge flights and the collectible sets. That's why the two lists travel together: in practice, hunting collectibles in GTA V isn't a completionist quirk, it's part of the requirement for the highest trophy.
PlayStation platinum and Xbox points aren't the same thing
GTA VI is confirmed for PlayStation 5 and Xbox Series X|S, and the two platforms count differently. PlayStation hands out bronze, silver and gold trophies and adds a platinum awarded automatically once you hold all the rest: on PS5 the platinum depends on completing the entire list, hard trophies included. Xbox has no platinum: it distributes gamerscore points across the objectives, and a big release's base game usually spreads 1,000 of them. The practical consequence is that on Xbox you can pick at achievements with no final target, while on PlayStation the list is all or nothing.
What locks a trophy out: cheats and shortcuts
Here's a historical fact that saves grief. In GTA V cheats lock achievements and trophies while they're active, and reloading the save switches them off; in GTA IV, where codes were dialled on the character's phone, they stayed logged and some achievements stopped being available in that save. Story progress survives in both cases: what you lose is the credit. Nothing is confirmed for GTA VI about cheats or their effect on trophies, so this is series history rather than an announced rule.
Replaying missions: why almost nothing was lost in GTA V
GTA V introduced two things that change how you plan a trophy run: it scores every mission with medals and lets you replay it from the menu. That means the achievement for stacking gold medals doesn't force a fresh save or a flawless first attempt; you can return to a specific mission and redo it with the objectives in front of you. It's the difference between a reasonable list and a list with trophies lost forever in chapter three. Whether GTA VI keeps mission replay is our expectation, not a fact.
What can be anticipated about GTA VI's list
Not much, and it's worth stating how little. Two details confirmed by Rockstar bear directly on it: you play two protagonists and switch between them, even mid-mission, and they share money, hideouts and wanted level. A trophy list built on that would have to decide whether it measures the characters separately or as a single save, and Rockstar hasn't said a word about it. It also hasn't announced anything about the online component, which in GTA V took a whole group of the base game's achievements.
Frequently asked questions
- How many trophies does GTA VI have?
- Unknown. The trophy and achievement list appears on the PlayStation and Xbox listings near launch, and GTA VI arrives on November 19, 2026. Any list of names and descriptions published today is invented.
- Will GTA VI have a platinum trophy?
- Rockstar hasn't confirmed it, but it's the reasonable expectation: on PlayStation the platinum is awarded automatically once every other trophy is earned, and virtually every major PS5 release carries one. Xbox has no platinum; it distributes gamerscore instead.
- What does 100% completion in GTA V require?
- Main missions, the strangers and freaks strand, random events, hobbies and pastimes, and a miscellaneous section covering stunt jumps, under-the-bridge flights and collectibles. Finishing only the story leaves the counter well short of 100%.
- Do cheats lock trophies?
- In GTA V yes: while a cheat is active, achievements and trophies are locked, and the cheat switches off when the save is reloaded. In GTA IV some achievements stopped being available in that save. For GTA VI nothing is confirmed.
- Will online play be needed to complete the list?
- In GTA V it was: a group of base-game achievements could only be earned in GTA Online. Rockstar hasn't detailed how this is split in GTA VI, so assuming it either way is assuming.
- Can trophies be missed by progressing the story?
- Not in GTA V, because missions can be replayed from the menu with their medals, so a failed objective gets redone later. That's a convenience of that entry, not a promise from Rockstar about GTA VI.
Threads about mechanics and progression
View the forum →- Gameplay & Mechanics
Story structure in GTA VI: what official material says and what it does not
Rockstar’s current GTA VI campaign material is centered on Jason and Lucia, but it does not provide a full public breakdown of story structure, missio…
110 views