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Rumor

GTA VI pre-load data points to a 120Hz mode and a new PSSR version on PS5 Pro

Here's what's known about the GTA VI PS5 pre-load metadata so far: a 120Hz mode without VRR and PSSR version 13.60, which no other game uses yet. It's a single source and Rockstar hasn't announced any modes: the only official part is the PS5 Pro Enhanced badge.

3 min read
Official Grand Theft Auto VI cover art
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Status: Rumor. This comes from a single source: the PS5 pre-load metadata, as read by the user Tex2. Neither Rockstar nor Sony has announced any graphics modes for GTA VI.

With the GTA VI pre-load now live in New Zealand, the game's PS5 metadata can be inspected, and the first PS5 Pro hints are already out. According to GTAForums user Tex2, they point to a 120Hz mode without VRR and a version of PSSR no other game uses yet, as reported by Wccftech.

What the metadata says

  • A 120Hz mode, but no VRR. Tex2 describes a "120hz / High Framerate mode," with no variable refresh rate support.
  • A newer PSSR. GTA VI lists version 13.60. Per Wccftech, every PSSR 2 game released so far, Cyberpunk 2077 and Assassin's Creed Shadows included, uses 13.00.
  • No QSSR on the base PS5, at least for now, per Wccftech. It could arrive after launch.
  • Nothing about 40fps. When another user suggested that 120Hz without VRR could mean a 40fps mode, Tex2 replied that it's up to Rockstar.

Does 120Hz mean 120fps?

No. 120Hz is the refresh rate of the signal the console sends to your display, not the frame rate the game runs at. A 30 or 40fps game can be shown on a 120Hz screen, as PlayStationInfo points out. None of this confirms a 60fps mode either.

The only official part: "PS5 Pro Enhanced"

The GTA VI PlayStation Store listing carries the PS5 Pro Enhanced badge but says nothing about 120Hz, VRR, resolution or graphics modes. Sony confirms there's Pro-specific work; it doesn't say what it is.

Why we're calling it a rumor

This isn't from the game's code or leaked material: it's configuration data from the official package that pre-order customers receive. Still, it's one source, we haven't seen the metadata ourselves, and PlayStationInfo notes its authenticity hasn't been confirmed. We'll update this when Rockstar or Sony talk modes, or when the game launches on November 19.

Playing on PS5 Pro? Would you take a steady 40fps or 30 with better visuals? Tell us in the forum.

The Leonida Read

Our read

Certainty: Likely

For PS5 Pro players the takeaway is small but real: if that 120Hz mode exists, a 120Hz display starts to matter for GTA VI, even though we don't know the frame rate yet. Without VRR, the natural fit is a locked rate that divides cleanly into 120, and 40fps is the textbook case. That's our inference, not a data point.

It's the third time in a few weeks that PlayStation's technical data has got ahead of Rockstar. The store listed a 210 GB download before Rockstar confirmed a pre-load of up to 212 GB, and trophy listings surfaced the game's 55 trophies. On file size, the store figure ended up very close to the official one.

What to watch: whether Rockstar or Sony spell out the graphics modes before November 19, and what the technical breakdowns say once the game is out. That's when we'll know if there's a 40fps mode, a 60fps one, or nothing extra.

Our take: a 120Hz flag in the metadata is a good sign for PS5 Pro owners, but we wouldn't buy a new TV on the strength of it.

The Leonida Hub desk

Sources PlayStation Store·Wccftech·PlayStationInfo. Consulted on November 9, 2026.