Rockstar has named three GTA VI weapons, and it did so in the store, not in a trailer: the Hawk & Little Morgan revolver, Jason's Girardi ES9 and Lucia's Klose K17, all three from the Ultimate Edition. The official video also shows the weapons menu and a shooting range. There is no full list; the Codex weapons list separates what's official from what's been seen on screen and what still needs checking.
The Codex list
47 weapons in 10 classes
Each one with its class, its stats and its source. Browse them all in the list.
See the full listEvery weapon in GTA 6
47 weapons
A few from the list
- Hawk & Little Morgan RevolverRevolvers
- Girardi ES9Pistols
- Klose K17Pistols
- SwitchbladeMelee
In this guide (7)
Confirmed
The three weapons with official names
They come from the Ultimate Edition's PlayStation Store description, so they're Rockstar's own facts rather than readings of a trailer. The Hawk & Little Morgan revolver comes in two versions, one for each protagonist, with palm-tree-etched grips, engraved detailing and a high-performance scope. The personalized sidearms are Jason's Girardi ES9 and Lucia's Klose K17, each with its own engraving. And in every copy pre-ordered before November 20, 2026, the Vintage Vice City Pack adds a tropical pattern taken from Tommy Vercetti's shirt that applies to most guns: the first confirmation that finishes exist.
Confirmed
What the official video shows
Grand Theft Auto VI: An Extended Look, which premiered on August 27, 2026, has two shots that matter here. At 17:50 a menu appears with WEAPONS and ITEMS tabs; at 18:31, a shooting range counts remaining targets, time and a bonus for an instant knockdown. Everything else is third-party counting, not Rockstar's: PC Gamer identified 19 distinct firearms across the trailers and official screenshots, and gtaside reads two more names on screen, the Moreland 850 shotgun and the Duke 556 assault rifle. That's why each one carries its source badge in the weapons list, and neither of those two is listed as official.
Expectation
What gets taken for granted and nobody has confirmed
Three ideas circulate off that few-second menu: that there'll be a limit on what you carry, that the rest will go in the car boot, and that weapons will get dirty and lose performance as in Red Dead Redemption 2. Rockstar has confirmed none of them. The menu proves an interface exists for equipping weapons and items, and nothing more. The precedent also points the other way: no GTA has ever degraded weapons, and in GTA V they neither get dirty nor need cleaning. The Red Dead comparison is the community's, not Rockstar's.
In the series
The wheel and Ammu-Nation in GTA V
In GTA IV you changed weapon by cycling through categories with a button. GTA V brought the wheel: eight sectors by type (melee, pistols, submachine guns, shotguns, rifles, sniper, heavy and thrown) opened by holding a trigger, with time slowed while you pick. The gun shops, called Ammu-Nation since GTA III, doubled as the workshop: scopes, suppressors, grips, extended magazines, flashlights and finishes, with liveries in GTA Online. They also had a shooting range with challenges per weapon type and medals, the same scheme of targets, time and bonus seen in GTA VI's video.
In the series
Skill: from San Andreas to GTA V
San Andreas tracked a skill per weapon that rose as you fired and stepped up through levels to a hitman rank: at that rank, some pistols and SMGs could be dual-wielded and fired on the run. GTA V cut it down to a single shooting stat per character that improves with use and tightens spread. Rockstar has confirmed no stat of this kind for Jason and Lucia, so all there is to go on is the series' track record.
Expectation
What's reasonable to expect
Putting together what exists (an equipment menu, a range with rules, a pattern that fits almost every gun and a revolver that already carries a precision scope), the reasonable expectation is visual and functional customization at least at GTA V's level, plus a wheel or something very close to it. One confirmed fact shapes purchases: Jason and Lucia share money, so one's hardware comes out of the same wallet as the other's. Everything else in this section is our expectation, not an announcement.
Frequently asked questions
Which GTA VI weapons are known?
Three with official names: the Hawk & Little Morgan revolver, Jason's Girardi ES9 and Lucia's Klose K17, all from the Ultimate Edition. Third-party counts add up to 19 firearms seen in official material, plus two more names read on screen, the Moreland 850 and the Duke 556, which Rockstar has not confirmed.
Will GTA VI have a weapon wheel?
Not confirmed, though the video does show an equipment menu. The eight-sector wheel arrived with GTA V and stayed in every later Rockstar game, so expecting it is a reasonable expectation rather than an announcement.
Will weapons be customizable?
Partly confirmed: the Vintage Vice City Pack pattern applies to most guns and the Ultimate Edition ones come with their own engravings. Scopes, suppressors and magazines as in GTA V are an expectation, not a fact.
Is there a shooting range in GTA VI?
Yes, it appears in the official video: it counts remaining targets, time and a bonus for an instant knockdown. Rockstar hasn't explained whether it sits inside a gun shop, whether it pays rewards, or whether it can be replayed freely.
Will you be able to carry the whole arsenal?
Not confirmed. The menu seen in the video proves neither a weapon limit nor mandatory storage in the vehicle; both are community interpretations of a short shot.
Do weapons improve with use?
Not confirmed for GTA VI. In San Andreas each weapon had its own skill, with levels that unlocked dual wielding; in GTA V that became a single shooting stat that improves with practice.
Weapons, cars and money
Keep reading

GTA VI vehicles: the confirmed and the seen
Seven with official names, the ones driven in the video, and how tuning and garages worked in GTA V.

Money in GTA VI: one wallet for two
Jason and Lucia share one wallet, confirmed by Rockstar. How money was earned and spent in the series.

Police and wanted level in GTA 6: how to lose the cops
Six stars, a search built on your description and how to lose the cops, according to Rockstar.

GTA VI activities and minigames
Twenty-two activities: seventeen with a HUD or controls, like basketball, diving or racing, and five without.

GTA VI phone apps: RydeMe, WAiNK, Snapmatic and more
The confirmed apps: RydeMe, WAiNK, Snapmatic, texts, social media and livestreams.

Will GTA VI have cheats? What's actually known
No cheat code exists yet: every list out there is made up. How to spot a fake and what cheats disable.
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